4/2/93 Rot readme. INFO: "rot" is short for "rotation". This is a wolf3d-like demo that gets up to 20 fps on my 3000 and up to 30 fps in its lo-lores mode on the 3000. On the 4000, it's much faster. 32 colors, 288X150 resolution. Please spread this around, but include all files with it: rotdemo.txt -- this file rot.lzh << rot -- the demo rot.dat -- title screen grfx dungeon -- dungeon file rot.invite -- invitation for you to join a team to develop this into a PD game. rot.description -- technical info rot.history -- history DISCLAIMER: rot_no_math: Runs on any Amiga. SLOOOOOOOW. Press "s" to get an extra frame :) rot: Fast CPU required: It runs fine on a 68030, but probably won't look great on anything less. (Haven't tried it, though) Math chip required: This demo requires an FPU. (The Amiga 3000 and 4000 have one built in.) I've seen the demo work on the A3000 and A4000. Note: if you don't have a FPU or fast CPU, and you want to see what this demo would have looked like, you should be able to at least get to the title screen which is a screen shot of the demo before it crashes. CONTROLS: To run the program, simply put "rot", "dungeon", and "rot.dat" in the same directory and type "rot". Mouse : Mouse pointer at center of view screen means stand still, moving the mouse to the left or right of the center of the screen turns you left and right. Moving the mouse above or below the center of the screen moves you forward and back. The further from the center you move the mouse, the faster you go. "l" : Toggle resolution modes to always lo-res (2X2 pixels) "h" : Toggle resolution modes to always hi-res "a" : Toggle resolution modes to auto-switch when you run. "y","Y" : Auto-rotate clockwise, counter-clockwise. "q" : quit "4"-"8" : steps around "1"-"3" : show sample brushes (disabled on this demo) "s" : turn off overhead map (speeds up rendering a frame or two spacebar: open door/secretwall if you're in front of one. SOURCECODE: Is available upon request. assign ROT: to the root dir of the source. Compiles under lattice 6 and aztec 5 with no modifications (except moving comments around in the makefile to choose which developer system you are using). I'd appreciate any comments or suggestions and help making this into a full game. See "rot.invite" Thanks, Jason Freund jfreund@relleno.engr.ucdavis.edu Gabe Dalbec dalbec@cs.ucdavis.edu Jason and Gabe are at (until 6/93) 2033 F St #311 Davis, CA 95616 916-758-0272 After 6/93: Jason Freund 690 Erie Dr. Sunnyvale, CA 94087 408-732-0421 Gabe Dalbec 789 Butterfly Rd Quincy, CA 95971 916-281-6600 Contributors: Chris Hames bytey@werple.apana.org.au